Art Director, Creative Technologist

Art Direction

Art Direction
Experience At-A-Glance

Contact: info[at]marisaerven[dot]com

Direction Focus:

  • R&D, AAA, Indie

  • Science Fiction, Fantasy Focus

  • First to Market, Innovation Sector

  • Whimsical, Stylized, and Magical Realism art styles.

  • Prototyping, Blank Canvas/Blue Sky Projects, Abstraction

Direction Ownership Areas:

  • Primary: Art, Animation, UI/UX, and Tech Art

  • Secondary: Audio, Narrative (Script Writing and Worldbuilding), Engineering
    (Art-Forward Tools, Systems Platforms, and XR primarily)

Budgets:
Up to $5+ Million (Art) Budgets
Up to 20+ Million (Project) Budgets

Industries:

  • Games

  • Tech (Innovation, R&D)

  • Wellness

Market Expertise:

  • Computer: PC, Steam

  • Console: PS5, PS4, Switch, XBox One

  • Social Gaming: Snapchat, TikTok, FB Games

Team Management:

  • Internal and External Development

  • US, Canada, International Team Members across all time zones

  • Remote forward (7+ years’ experience directing remotely)

  • Up to 15 direct reports, art teams of up to 30 members.

  • Up to 35+ external dev team members, working concurrently with internal direct reports

Project Collaboration:

  • Internal FTE, External Outsourcing

  • Co-Dev/Partnerships/Clients/Ex-Dev

  • Pre-Existing, Well-Known IPs and creation of new IP











 

 

Book-mark shaped tall image crop that peeks into a world with tile rooftops, glowing lanterns, and a warm glowing aesthetic.
 

Created by Timbre Artists, including but not limited to: Blanca Cagigas, Cedric Sophie, Dan Dunford, Frank Lalonde, Geoff Coates, Kassondra Krahn, Mandy Morland, Sandrine Neill, Sarah St Laurent, Yuliia Bocharova. Cinematic in-engine rendering by Kassondra Krahn